![]() Finally, Coins are purchased for real money, and can be converted to specific Wilds, some ready-to-play decks and cosmetic items. In other words, if you want to build a pirate deck, you can configure the game so that the rewards you get will give you more cards from Bilgewater, the region of pirates! In addition, your experience is accumulated for special chests that can be obtained every Thursday, with even more wildcards, cards and fragments. The game offers rewards based on experience (gained by quests), and the player can select (and change at any time) the Region on which the rewards will be focused. Wildcards and Shards are obtained by completing the game's daily quests and opening chests with random rewards. To get the cards needed to build your decks, you have 3 options: Wildcards, Shards and Coins. Legends of Runeterra has one of the friendliest economies among digital card games. However, it's no secret that they all also have monetization systems, with different prices and details, that can benefit (or hinder) players. The fact is, if you are looking for a game that is evolving rapidly, something much more possible in digital media than physical tables, all 3 games seem to satisfy that demand with constant updates, although Magic is the “newbie” in the class when it comes to exclusively digital cards.Īll these card games are presented as “Free to Play”. ![]() Thus, Wizards seems to bet on strengthening digital Magic, to compete with other existing games hyperlink (although the community seems divided on this decision). Historic format (where all cards already released for this platform are legal) will receive exclusive cards for the digital platform, which can be changed after its release. However, a recent announcement has shown that Magic Arena has started to move in the same direction as Hearthstone and Runeterra, as its While Hearthstone and Runeterra can change the text of their cards at each update, for balance purposes, Magic is limited to banning the most problematic cards altogether, as the game tracks physical cards, which for obvious reasons cannot have their text changed once printed. Therefore, I will use Magic Arena as a basis for comparisons of this article, considering that the 3 games were released less than 10 years ago.īoth Hearthstone and Runeterra emerged exclusively in the digital environment, therefore not “suffering” from Magic's restrictions regarding card balancing. ![]() However, Magic Arena, the latest digital Magic platform (which was previously restricted to playing with physical cards or Magic Online, an older platform) was only released in 2018. ![]() Magic: the Gathering was released in 1993, long before Hearthstone (2014) and Runeterra (2020). After all, although everyone should play the game they like best, it is possible to learn from the successes (and failures) of other games! Objective features of these games, for the sake of reflection. In this article, I intend to compare some However, if you are as passionate about cards as I am, you know that it is impossible to avoid comparisons between games, even if some details are quite subjective. In general, all these card games hold great promise for the community, which seems to grow every day.Ĭard game ? This is a very complex question and, perhaps, impossible to be answered, as each game has peculiarities that please some types of players more than others. Competing with each other, the companies of these games (Wizards of the Coast, Blizzard and Riot, respectively) try every day to bring more news and features to attract and keep the audience of their games. ![]() If you're reading this article, it's very likely that you either play Magic, Hearthstone or Legends of Runeterra, or you've at least heard of these 3 card games. ![]()
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